When the competitive thread is brang by friends or people planning to play this game, there are always some topics often coming back and this one is especially frequent. I clearly also remember having this discussion over the CSX forums before the game came out and the ruleset that have been used for years were not too far that the one established by the community one month ago, so you can imagine that this is an important conversation to have.
Most of the people aiming to compete on this title haven't tried it yet because they were not aware of the beta but it is still really possible to have a general view plus the game is subject to change.
There is an important point to get, since Crossfire X is an Xbox Exclusive, we can imagine that developers will be able to hear some of the opinions so it's not only about a ruleset that we will talk here but also about some parameters that are not necessary only linked to CFX Arena but the game itself. Please note that this is not a general suggestion / feedback topic, we are here only talking about the competitive elements (ranked / tournaments / custom games).
From my point of view, adding a number of snipers per team max limit is needed, especially seeing how powerful they were during the beta. If they are not nerfed : allow 1, if they are : allow 2
Passive skills were well designed but the life regen speed must be divided by more or less 50%, it would even be better to swap it for a life steal to encourage people picking the fight when they're low instead of hiding.
This game have also no other choice to be 4v4 or 5v5 instead of being 8v8 but it is very probably what is planned.
Most of the people would like to see an economy system ; I am all up for that if it's something unique and original.
Rounds to win must be increased but it's also very probably planned.
An ELO should be attributed to each players based on his contribution to the game, taking into account damages per rounds dealt, deaths per rounds, frags per rounds, and clutchs. Assists, MVPs, bomb defused / planted are far from being a valor to evaluate the influence or the impact a player had during the round.
That is a none exhaustive list I will further complete.
What are the things you personally want to see in competitive CFX?