Hello friends, I do not know if you also can smell it but CrossfireX is definitively closer to our hands than never before. Indeed, only 1 month and 15 days are remaining before entering 2022, and following the lastest news, CFX is still on track for this year.
Today, I want to share a few thoughts about the in game physics, and more specifically collisions. If we have already discussed about why the jump mechanism should be fixed, we did not really brang the first subject. Indeed, players as much as objects collisions can offer many possibilities in term of strategies, and I had often repeated that but freedom matters.
When playing the Beta, I have instantly tried something that was really common on CSX : body boosts. There were many ways to boost someone, but body boosts were an important part of the game and it is more generally useful even outside of this title. To avoid certain "abuses", Valve decided to bride it to 2 players only with making the 3rd one sliding. Let's be clear with that, restraining it was nothing more than annoying since there were differents way to access to most of the spots with run boosts, jump boosts and grenade boosts.
To come back to CrossfireX, none of these things were possible, not even a single body boost, which really is the only real thing I am looking to. And to be honest, this is terrible for anyone at the research of original strategies. I do appreciate the shutters moving and head statues breaking when shooting at it, I do really think it's cool but going a bit further would be even cooler. Just to let you understand all of this, I have prepared a some images to present you a few things that can be done if the players collision is adjusted. Also, and I may be wrong of mistake with another game but every objects did not seemt "solid", which is also a problem as much for the boosts than for grenades bounces.
Legend
Blue models : Teammates
Blue arrows : Teammates jumps
Yellow arrows : Your jumps
Yellow lines : Your Jump paths
Red explosions : Contact points
Green boxs : You
Short-A strat 1
It's a very basic boost, your teammate simple has to crouch, once you are on his head you have to jump without moving to let him standing up, and then just do a crouch jump to go on the light.
The light has to be solid, which was maybe not the case and the reason of this thread as much as for players collisions. The same point stands for other lights.

Short-A strat 2
This one is little bit more complex but still nothing much too crazy : As for the previous one, ask you teammate to crouch to let you jump over his head. Once done, you will be directly able to jump on the column. Then a coordination effort will be needed to jump over his head while he is mid-air. It's going to give you some more height to reach the light.

Wine cellar strat 1A & 1B
The following ones would be the perfect exemple of why boosting should be do-able, more than a fun thing to do when you are up 5-0 or at the opposite the all-in strat to stay in the match when you are down 0-5, it is an important aspect of the game that I am personally looking for and so probably a lot of other competitors.
Ennemy POV

Wine cellar strat 1A
The WC 1A is identitcal to the second step of the Short-A strat 2, you simply have to coordinate yourself with your teammate when jumping, it really is easy to get used to after a few tries.
A smoke at the opposite team entry (between the crosshair and the A symbol) is nonetheless requiered in order to stay out of their sights. The smoke will also help force them to watch the botton windows so the surprise effect is guaranteed.

Wine cellar strat 1B
This one is a bit more complex. There are a lot of different ways to make it, but you will get the idea with these two :
1) Man crouch
2) Woman jumps over and crouch
3) You jump on the Man, then on the Woman
4) You jump again to let the Woman and the Man being able to stand up
The second way is via using a 3rd teammate :
1) The Man crouch and the Woman jump on him
2) Your 3rd teammate also crouch and you jump on him
3) You jump to let him standing up then you jump the Woman (herself still crouched over the Man whom is also still crouched)
4) Then you jump a last time to make the Man and the Woman standing up in order to give you the visibility to B.
It requieres at least one smoke for the bottom windows.
